The Art of Treasure
By dwolf, (email@example.com), with much help from the satyr Athanasias
Any fae can put Glamour into an object to be used to Enchant a mortal. This Art takes that one step further, and becomes the Art of creating Enchanted objects, Treasures. (They have to come from somewhere, after all.) To begin, you need a normal, mundane object, a chair or a coin or a stick or something. This Art will not create Chimerical objects at all!
The Realm for this Art is Prop. Only occasionally may Scene be used. Bunks should be lengthy and require many hand gestures, as well as a spoken description of exactly what the object will look like and do. The higher the level of the cantrip, the longer the bunk should take to perform.
* Chimerical Mien
The caster uses this cantrip to create a Chimerical Mien for an existing mundane object. The Chimerical Mien does not have to match the object's mundane seeming, but must be similar in size. The number of successes tell how detailed the Chimerical Mien of the object is.
Example: Little Michael's favorite toy stegosaur is simply blue plastic in the mundane world, but to the Enchanted, it is beautifully detailed with iridescent scales and ivory teeth; its razor sharp claws and tail spikes are shiny steel. If his parents knew, they'd take it away.
** Glamour Store
With this cantrip, the caster can create an object that is capable of storing Glamour for use in those dry times between musings. The cantrip is cast on an object, and then Glamour is put into it exactly as if it were being used to Enchant a mortal. The Glamour remains in the object until removed, although anyone who can use it can remove it. These simple treasures gain an instant Chimerical Mien exactly like their mundane seeming, except brighter, unless Chimerical Mien has already been cast on them.
Example: Peaches uses her wedding ring to store up to ten points of Glamour, even though it doesn't look like anything but the plain gold band it is. She puts them in when she has a ready supply, and doles them out to herself when she needs them.
*** Catch a Cantrip
The caster prepares an object with this cantrip, and then casts another cantrip into it, specifying the particular effects (if necessary) and giving it some trigger. The new Treasure stores this cantrip for future use. Anyone who knows the trigger can use it, and the same object can have Catch a Cantrip cast multiply on it. As with Glamour Store, the object gains a Chimerical Mien, but once it is used up -- once it holds no more cantrips -- it reverts totally to a mundane object. The number of successes determines the level of cantrip the Treasure can hold.
Example: Grimley carries around this dead rose stem, thorns and all, that glows an icky green in fae sight. He says it will heal you once, if you bite it in half, but who would want to?
**** Cantrip's Effect
As with Catch a Cantrip, the caster prepares an object with this cantrip, then casts another cantrip into it, along with a trigger and recharging method. This time, however, the Treasure will be able to use the cantrip it holds over and over, as long as it is recharged with Glamour. The specifics of the cantrip, if any, are controlled by the Treasure's user, and the Treasure will remain a treasure even when it has no Glamour to use -- unless broken or destroyed. Again, it gains a Chimerical Mien exactly like its mundane seeming unless it has been changed. Successes are as for Catch a Cantrip.
Example: Mousey Jane has a bandage with miraculous powers. If she puts it over a wound, it will heal, every time, just as if she'd cast Heather Balm!
***** Mind of Its Own
This cantrip turns an object into a sentient creature, by incorporating a willing spirit into it. The sprit retains and can use its own knowledge and abilities (to the extent that the object can, anyway), and can also use any cantrips that have been cast into it using Catch a Cantrip or Cantrip's Effect. The captive spirit must follow the rules set up for it by the Treasure's maker. Should the Treasure be destroyed, the spirit will be, as well. This is usually used as the finishing touch to a powerful item, but if it is used alone, the Treasure will gain a Chimerical Mien -- to the spirit's liking. The number of successes determines how well the spirit must obey the rules.
|1||The spirit can break the rules if it wants to.|
|2||The spirit can break a rule with an extreme act of Willpower.|
|3||The spirit must adhere to the letter of the rules, but may look for loopholes.|
|4||The spirit must adhere to the letter of the rules strictly.|
|5||The spirit must adhere to the spirit of the rules as the caster set them up.|
Example: There is a great Treasure called Mystic. It is said to be a room, hidden somewhere deep in the Dreaming, but it has a soul, and can even talk to people who enter. Mystic asks them three riddles (it must, those are the rules). Those who answer correctly can read the books on the shelves within, although they cannot remove them. Those who don't answer correctly become one of the books -- with everything they know written within. This powerful Treasure was made long ago, and it is said that Mystic's spirit can look into the hearts of those who enter and determines its riddle by what it sees there.
****** Perfect Treasure
This cantrip allows a certain effect to be imbued into an object -- one which does not have to resemble any effect of any cantrip, although it may. The effect is specified by the caster although it may have specific details which are controllable by the user. The effects are limited only by the caster's imagination and good sense, and the Storyteller's discretion. Successes are also the Storyteller's discretion.
Example: Athanasias wants to make his sidhe lover a Treasure that will be of great use to the scholar. So he takes a blank book, and casts Perfect Treasure on it, making the book into a unique Treasure. Although it still looks like an ordinary, cloth covered blank book, it can now be opened to any page in any book in his lover's library, at the user's whim. Moreover, for anyone but Athanasias' lover, the book will remain blank, no matter what.