Spirit of Halloween
By Drew Lee (email@example.com)
Airt Sense, Materialize, Create Wind, Disorient, Shapeshift, Bloodsucking (from Axis Mundi) Dark Journey (see below)
Halloween has never appeared the same way to one person. For everyone it is slightly different based on their perceptions of the holiday. Most of the time there is a Jack-o-lantern involved however.
The Spirit of Halloween has been around ever since humans first began to fear things. It went by different names over time but finally was permanently named by the Celts.
The spirit was part of all three of the Triat. The Weaver because every human has celebrated at one time, the Wyld because of the energy that the humans create, and part Wyrm that the humans always bring with them.
The ancients celebrated Halloween or Samhain as a way to chase the evil spirits away. Then Christianity came through and put down the holiday heavy-handedly. But somehow it managed to survive even the corruption of the White Howlers.
Halloween goes to its own Realm during the days out of Halloween. However on Halloween night The Spirit can materialize anywhere and everywhere.
Pumpkins, Jack-o-lanterns, Halloween Candy, masks, or anything a person associates with that holiday.
The Spirit of Halloween can teach most Black Spiral Dancer gifts as well as Ragabash Gifts as well as Gifts that allow interaction with the dead.
To gain Halloween's favor you must truly enjoy the holiday to its fullest. Halloween can summon wraiths and bind them into fetishes for a garou that asks nicely. Corax, Silent Striders, Ragabash, Nuwisha, and Bone gnawers are favored.
Halloween keeps its own accord. Somehow it has avoided the usual banes, the uptight Gaian Incarna, and the ever so boring Weaver spirits.
The Spirit may make one Willpower roll (difficulty 7) to go immediately to Halloween's pocket realm in the Dark Umbra.
The Halloween realm is an extremely odd place. A yellow moon is out constantly. The trees are withered and leafless (though strangely not blighted by a Wyrm spirit of any sort), the undead walk around, ghosts flit about, werewolves of an entire other sort than Garou roam constantly in Crinos. This is the only umbral realm that any sort of supernatural (except hunters -- because I don't like em :P -- can enter without badly effecting the environment or its denizens.