By Prodigal (firstname.lastname@example.org)
|Successes||Difficulty Penalty||Duration (turns)|
If the adjusted target number becomes higher than 9, then the number by which it exceeds 9 becomes the number of additional successes needed (i.e., if the target number would now be 11, the victim's target number is 9, and two additional successes are needed.) Additional successes can be used to increase the duration of the effect.
If the victim of this effect is disturbed (by loud noises, being struck by another, etc.,) then the effect is instantly nullified as they regain total consciousness.
Lost dice are regained at a rate of one die per turn (If the victim has lost two dice, for example, it takes two turns to completely recover.) This cantrip can be cast multiple times upon the same victim (with successes that would otherwise reduce an attribute to 0 adding to the duration of the effect,) but as with Sandman's Distraction any disturbance will return the victim instantly to consciousness.
Waking up the victim of A Great Explosion Of Sleep can be done in the same manner as waking any normal sleeper.
When cast, the user must declare a condition under which the victim will wake (a kiss being the most common.) Multiple successes can be used either to extend the duration, add conditions for waking the victim (up to a total of 3 conditions), or to double the number of turns/hours/days/months/years the victim will sleep. Once this has been cast on a victim, it cannot be recast upon that same victim until she awakens. If any of the conditions placed upon the cantrip are impossible to fulfill, the cantrip fails. If the caster attempts to add a condition that contradicts one already in place, it does not take effect.
The duration is determined by the number of successes, as per Rip Van Winkle, but unlike Rip Van Winkle, this cantrip may be recast upon the same victim to increase the duration of the effect or number of conditions (although there still may not be more than 3.)