By Daniel Mitchell (firstname.lastname@example.org) for the Djangwull
System: Nature and Prop are usually used; Scene allows the voice to appear in an area (or on multiple objects as a secondary realm), while Actor and Fae may be used to make the voice appear either in place of her voice or inside his head. The number of successes determines the duration that the voice may stay:
System: Nature and Prop are the usual realms for this cantrip. The number of successes gained determines the depth of the emotion and the duration the emotion is felt.
System: The realm is determined by what the emotion is to be felt toward. The number of successes, like Empower, determine the depth and duration of the emotion. If the depth of emotion is powerful (4+ successes), at the Storyteller's discretion it may return when the stimulus evoking the emotion is present again.
System: The epicenter of the sound wave determines the realm, but it must be something that can make a noise by itself (so a tree could serve as the epicenter, but not a dagger). Each success spent increase the radius of effect by 5m (from a base of 5m) and does one die of damage due to the ear-splitting shockwave. Any being with heightened hearing activated when this cantrip is cast takes double damage. The caster is immune to this effect.
System: The only realm that can be used for this is Fae. The bunk for this cantrip can only be some form of art, such as a painting, sculpture, carving, song, dance or tune. Each hour that the bunk is enacted, the Djangwull must roll their Song against their Silence -- each success gains a Chimera point. Failure means that no points are gained this hour, while a botch at any time strips all successes and destroys the artwork.
Furthermore, after every 5 successes gained, the Djangwull must make a Stamina + Performance(or Crafts) roll at difficulty 5. Failing this roll increases the difficulty of all subsequent rolls by 1, while a botch stops the cantrip but does not strip points. A botch on this roll, however, also prevents the Djangwull using the relevant skill for 1 week per botch.
Artwork that is created in this fashion becomes Dross. Music pieces created in this way give out spontaneous Song when performed (Storyteller decides the amount given out, depending on the power of the chimera created with it).