By FatherGanja (firstname.lastname@example.org) based on the Ronin Warriors anime
However, these downsides are outweighed by the huge benefits. The first of which is that the armor, when not activated, morphs into a different, yet similar form, from ornate battle armor to a smaller, yet almost as durable jump-suit of sorts. A downside in this form is that the wearer cannot use any of the suit's abilities, such as life support and the like. The color of the suit is blue and covers the entire body, with the exception of the head. A disadvantage of this, yet some consider an advantage, is the the blue suit cannot be seen by mortal eyes. It appears to them as normal clothing. The most valuable of the suit's abilities is that it can shift to its more combat-ready mode in full view of human on-lookers. The worst of the disadvantages, is that (1) there is only one suit of armor known to be in existence and (2) after the first time a person puts on the armor, it is permanently attached to the person and can only be removed upon either the person's death, or a highly skilled person with at least a five in Occult, Crafts, and at least a four in the Realm prop and the art Infusion (note, if a human puts it on, then it can be as easily removed as when it was first put on). It helps to have at least a two or three in the abilities Blacksmithing to make repairs to the outside of the suit's armor, and melee, since part of the armor's system is a pair of swords.
The armor feels like it doesn't weigh much, only like a suit of clothing, but if someone were to try and pick up the person, the same enchantment placed on the swords, kicks in and the person starts to feel like he weighs more than he really does. This is done, unlike the swords, at the will of the user, as long as he is conscious. If he gets knocked out, it automatically kicks in. This is to prevent anyone from trying to hurt the user.
Enhanced Physical: Str +3, Dex +1, and Sta +4. The person also is able to run a max of 50 m.p.h., regardless of her own personal top speed.
Life Support Systems: The suit can support the wearer for three weeks. This includes food, water, and disposal of bodily fluids. The fluids are expelled from the suit in gaseous form, like a humidifier.
Thrusters: Built into the suit in various locations, over 200 in all are used for increased agility (+3 to Dexterity) and if enough of the thrusters (more than half) are used the person in the armor can fly for about 15 minutes. After that the suit cannot handle the strain and the thrusters fail. The thrusters can still be used for increased agility, but not together for flight.
Swords of Inferno: Hidden on the suit in a place known only to its wearer, are a pair of sword handles (a foot long each). After grabbed, the handles require a point of Glamour to ignite, and once ignited, a flame shoots out where the blade would be out four feet, once the flame reaches the end, a blade appears where the flame was just a short period of time before. The blades appear light, since they are used with so much ease, yet to anyone else other than the bearer of the armor, the swords feel as if they weigh tons (the swords only weigh 75 pounds; the swords are enchanted only to be able to be used by their owners. The swords will increase their weight magically, in order to compensate for the different strengths of different people.)
Dam: Str +7, Diff 6. Note: The swords are unbreakable and any attempt to break them will not work. Lasers, magic, or anything else will not work. The swords are 100% un-breakable.
Lightning Guns: Built into the armor, just above the wrists, are four lightning guns, two for each wrist. They are built into the armor, and can only be used after it morphs. Dam: 6, Diff 5.
Inferno Flame: The final and most destructive ability is a variation of the nocker energy cannon, with a couple major variations to the design, known as the Inferno Flame. The first and most major of the changes is that it no longer requires a port or hole in which to fire. The energy comes from the same thrusters that give the suit enhanced agility. Starting from the back of the suit and moving forwards, flame comes and is focused around the suit in a ball of flame, inside the flame the temp is normal, yet in an area five feet around it, the flame can reach up to temperatures up to 600 degrees. However, should anything survive to come in contact with the flame itself, the temperature is 40 million degrees. The ball of flame is concentrated around the suit for up to 2 minutes. After that, the flame fires out from the sword around a radius of 9 feet around and with a range of one mile. After the fire has dissipated from around the suit and along the path of destruction, the blast can only be fired after one full hour, due to power drain. And as can be expected, the blast can only fire if both swords are drawn. Dam 20, Diff 7